Miskatonic 4
Status: Active (closed to new players)

Atlantis Engine: v4.2.127
Rulesset: Miskatonic v1.0.35

Current Turn: #147 (March, Year 13)
Current Players: 2
Players Submitted: 0
Players Remaining: 2

Turn Frequency: All players submitted only
Time Elapsed: 1 year, 8 months, 3 weeks, 16.84 hours
Next Turn: n/a

First Player Submitted Reward: 50 unclaimed silver
Early Submitter Reward: 100 unclaimed silver (first 24 hours)
Atlantis Times:
     Article Reward: 100 unclaimed silver
     Rumor Reward: 50 unclaimed silver

Articles

There are 27 articles for this faction.

- Did you find the entrance to the secret place?
- No, we have been on all regions and there is no entrance.
- Explore all underground
- Yes, sir

     – Martiniks Trade Guild, Turn 125 (May, Year 11)
- What news do we have?
- Monsters have become more active in the southern lands.
- Captain, clean up the monsters

     – Martiniks Trade Guild, Turn 120 (December, Year 10)
- Our troops have fallen into the dragon's lair. Survivors told about a lot of gold.
- Prepare an expedition

     – Martiniks Trade Guild, Turn 114 (June, Year 10)
- My lord, we have cleared the coast of the Enlormar Plains.
- It's a good news.
- Now we must clear the entire territory of Enlormar.
- But elves live on these plains?
- Elves must leave or die

     – Martiniks Trade Guild, Turn 109 (January, Year 10)
There are too many monsters on the island. We must eliminate the danger. And build roads.

     – Martiniks Trade Guild, Turn 68 (August, Year 6)
A lot of merfolk live around. Gotta clean up the mess. Send guards to clean up.

     – Martiniks Trade Guild, Turn 67 (July, Year 6)
Let's start hunting for krakens. There are too many of them in our sea. They killed our sailors

     – Martiniks Trade Guild, Turn 58 (October, Year 5)
- Sir, Kraken are killed
- What spoils did he have?
- No spoils. Maybe it was a child?

     – Martiniks Trade Guild, Turn 57 (September, Year 5)
- Our scout was attacked in the forest.
- Who is this villain?
- You will not believe. It's a forest kraken.

     – Martiniks Trade Guild, Turn 36 (December, Year 3)
- Did you conduct a combat test?
- Yes, the magicians are in place and waiting for us.
- Bury the heroes with honors.

     – Martiniks Trade Guild, Turn 23 (November, Year 2)
- Captain, I see a kraken.
- Kraken? They don't exist, it's a myth.
- But I can see it clearly.

     – Martiniks Trade Guild, Turn 21 (September, Year 2)
Has anyone seen where the Lizardmen live? We need to organize a trip to find them.

     – Martiniks Trade Guild, Turn 19 (July, Year 2)
The new islands are not yet visible on the map. The sea is full of fish around.

     – Martiniks Trade Guild, Turn 18 (June, Year 2)
There are many fish in the sea. We can get food there for our army

     – Martiniks Trade Guild, Turn 16 (April, Year 2)
How far could you look across the ocean? Maybe we can see the other side?

     – Martiniks Trade Guild, Turn 15 (March, Year 2)
There are too many wild animals in the mountains. The ogre decided to retreat to the western plains

     – Martiniks Trade Guild, Turn 14 (February, Year 2)
We continue to explore the map and discover new lands. But we need a forest to build ships.

     – Martiniks Trade Guild, Turn 13 (January, Year 2)
Around us is the sea. We did not find a forest in the east. We'll have to look in the west.

     – Martiniks Trade Guild, Turn 12 (December, Year 1)
We met hungry bears. The bears decided to have a snack with our scout, but it didn't work out for them.

     – Martiniks Trade Guild, Turn 11 (November, Year 1)
The tundra was very huge. We haven't yet seen any wolf in it. Maybe next month we'll have better luck.

     – Martiniks Trade Guild, Turn 10 (October, Year 1)
What a huge and beautiful tundra. There are thousands of trees to be plowed up and planted. But no...

     – Martiniks Trade Guild, Turn 9 (September, Year 1)
Here we found a plain with a lot of horses and food for our wolves.

     – Martiniks Trade Guild, Turn 8 (August, Year 1)
Only mountains and tundra. Harsh northern lands. Where is our forest or swamp. We want a wood.

     – Martiniks Trade Guild, Turn 7 (July, Year 1)
We see the plain. Perhaps there will be loot for us. But where is the forest.

     – Martiniks Trade Guild, Turn 6 (June, Year 1)
An evil and disgusting lich killed the scout, we suffered the first losses. We remembered and will return

     – Martiniks Trade Guild, Turn 5 (May, Year 1)
What could be more beautiful than mountains and sea. Only the forest is nearby. And good friend.

     – Martiniks Trade Guild, Turn 4 (April, Year 1)
We found new lands and decided to settle on them. This is a difficult decision, but we made it.

     – Martiniks Trade Guild, Turn 3 (March, Year 1)


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