Miskatonic 3
Status: Inactive/Completed (turns will not process)

Atlantis Engine: v4.2.127
Rulesset: Miskatonic v1.0.35

Current Turn: #32 (August, Year 3)
Current Players: 23
Players Submitted: 8
Players Remaining: 10

Turn Frequency: All players submitted only
Time Elapsed: 3 years, 8 months, 1 day, 17.330000000002 hours
Next Turn: n/a

First Player Submitted Reward: 50 unclaimed silver
Early Submitter Reward: 100 unclaimed silver (first 24 hours)
Atlantis Times:
     Article Reward: 100 unclaimed silver
     Rumor Reward: 50 unclaimed silver

Articles

There are 29 articles for this faction.

So some say, we are arranging provocations in our neighbor's lands... Hm. Yes, we are People Of The Lie, what else can you expect?
But our friends can be calm, we lie only to enemies, so be friendly, and it will be ok.

     – People of the Lie, Turn 31 (July, Year 3)
Compared with plains, underworld poor hexes are just a gold mines if we talk about resources - wood, iron, stones. Some say, even mithril can be found there. Let's take a look.

     – People of the Lie, Turn 30 (June, Year 3)
So first wave of orcs was not able to fully deal with city guards. Under heavy pressure and stones thrown from city walls our orcs stepped back to dig down corpses of their fallen brothers, heal wounds and drink some whiskey to gain even more stupid bravery, which mainly helps them to win battles.
However, we are sure that lines of those elven defenders have suffered much more than ours, so we gave them one month to leave voluntarily. Rumors say, they have sent us to hell... Hm, strange, because we are coming right from there.

     – People of the Lie, Turn 29 (May, Year 3)
Searching for rare resources, found some, but in general this world is poor as hell. So production of simple swords and padded armors should not be undervaluated.

     – People of the Lie, Turn 28 (April, Year 3)
Hobgoblins train combat, collect taxes, dig iron, make tools, raise hordes of ponies. Nice. Earning money in different ways to pay for studies in our university. Yes, we have not even started to build it, but they doesn't know that:)

     – People of the Lie, Turn 27 (March, Year 3)
Mostly busy with ranching and farming work. Those people in cities want to eat a lot, and we can't pay for their stay there, it's too much for young state.
Plans about university are postponed a little. Let those hobgoblins go fight first, to earn rights to study some knowledge. Most possibly not all will return from battlefields, so we can save some silver too.

     – People of the Lie, Turn 26 (February, Year 3)
So after final cleaning up Rillen is in hands of Peoples Of The Lie and Al Garb. AT least for some time, hopefully that time will be long enough.
After recent battles we had peace conversations with former enemies. Sure, we will not become friends, but hopefully hostilities will not restart soon. War is evil, always has been.

     – People of the Lie, Turn 25 (January, Year 3)
Rillen has felt in it's true hands after some series of battles. Hobgoblins can smile now, we will build an university there and give them lots of cheap education.

     – People of the Lie, Turn 24 (December, Year 2)
So we are in very, very uncomfortable situation.
Why the hell this world is so damn bloodthirsty...
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But it seems, if we have started, we have to accept.

     – People of the Lie, Turn 23 (November, Year 2)
Orders can be given and taken back.
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Nobody can guarantee, that new orders are better, than the previous ones.

     – People of the Lie, Turn 22 (October, Year 2)
It's interesting, if somebody cares about my orcs more than I do. However, I can calm you down, my orcs are well fed, and are training in combat as planned.

     – People of the Lie, Turn 21 (September, Year 2)
Everything goes well and right, just little bit slow.
I suppose, partly because those plains are a bit boring.

     – People of the Lie, Turn 20 (August, Year 2)
Almost all available tax hexes are under taxing. Have now to switch to more interesting thing - production.
Axes?
Swords?
Wolves?

     – People of the Lie, Turn 19 (July, Year 2)
Hm, new race. Cobolds. So weak, that they barely can walk. And they say, they are specialists in quarrying? Ahahahaha:)
But since we don't have any better choice, we will have to enslave them.

     – People of the Lie, Turn 18 (June, Year 2)
Neighbors making weapons. What are they going to do? Hopefully- preparing for some monster hunting. Or...?
The time will show.

     – People of the Lie, Turn 16 (April, Year 2)
Those lions are very poor in money. Just some few hundreds of silver... But, to be honest, I even wonder for what purpose they need any money at all in those plains. Here are no shops, no pubs, at least for now, till we have not build some:)

     – People of the Lie, Turn 15 (March, Year 2)
So also this world becomes crowded. Unknown scouts sneaking here and there. This must be stopped. We have some men with looking glasses; and we have our informers, who tell what they see and what rumours are around...
And, yes. We are People Of The Lie, sometimes we lie, sometimes we tell truth. You decision is to trust us or not.

     – People of the Lie, Turn 14 (February, Year 2)
Plains are little bit boring. But we don't care, since good neighbors are in place to spice up situation.

     – People of the Lie, Turn 13 (January, Year 2)
So, decisions have been made, crossroads left behind our brave man.
Heroes live only once, and there is no tales told about men who turned back on their own crossroads. Those men, who turn back are just forgotten.
---
So we went to the... Yes, to the right. Evil direction.

     – People of the Lie, Turn 12 (December, Year 1)
Some factions don't want to work together against the general enemy - opposite alignment factions, they think, that they will become mighty and glorious by making troubles to their peaceful neighbors. This really really makes our people upset.

     – People of the Lie, Turn 11 (November, Year 1)
In the name of faction People Of The Lie I am authorized to declare, that we are against all kinds of violence, especially against peaceful unknown strangers, who are just hanging around without harming anybody. We will keep that policy as far as this will be possible and expect this also from others.

     – People of the Lie, Turn 10 (October, Year 1)
Good luck to that foolish assassin, who stole huge money - 5 silver pieces from our scout. Now you are a rich man is this land of poor and lonely swamps.

     – People of the Lie, Turn 8 (August, Year 1)
Plains, plains, plains.
P(l)ains.
Sea. Does this map consists of just plains with small pieces of forests and ocean?

     – People of the Lie, Turn 7 (July, Year 1)
So, first mounts have been produced. Now exploration of this evil world shall go much faster. Hope we will meet more evil friends.

     – People of the Lie, Turn 6 (June, Year 1)
Plains are good, easy and rich, but empty of resources.
Gotta go underworld. Is here any shaft nearby?

     – People of the Lie, Turn 5 (May, Year 1)
Hobgoblins? What the hell is that a race? "Hobo goblins"?
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noun: hobo; plural noun: hoboes; plural noun: hobos

- a homeless person; a tramp or vagrant.

Hm, this is at least some explanation to that strange name of that race - goblins without homes. If we help them to get homes and settle somewhere, will they be grateful and serve us? Let's try!

     – People of the Lie, Turn 4 (April, Year 1)
At least we have good weather and plains. This is not bad at all, if we remember last Miskatonic world, where we were sitting of forests island without any means of movement.

     – People of the Lie, Turn 3 (March, Year 1)
So, we landed in that new world and already have contact with locals. They don't seem too friendly and open people, so we will have to enslave them. It's not our fault, you get what you give.

     – People of the Lie, Turn 2 (February, Year 1)
So, here we go again, blank white world:)
Let's see what it will bring.

     – People of the Lie, Turn 1 (January, Year 1)


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