Miskatonic 3
Status: Inactive/Completed (turns will not process)

Atlantis Engine: v4.2.127
Rulesset: Miskatonic v1.0.35

Current Turn: #32 (August, Year 3)
Current Players: 23
Players Submitted: 8
Players Remaining: 10

Turn Frequency: All players submitted only
Time Elapsed: 3 years, 8 months, 1 day, 17.869999999999 hours
Next Turn: n/a

First Player Submitted Reward: 50 unclaimed silver
Early Submitter Reward: 100 unclaimed silver (first 24 hours)
Atlantis Times:
     Article Reward: 100 unclaimed silver
     Rumor Reward: 50 unclaimed silver

Articles

There are 25 articles for this faction.

It was long, too long before Hammerheads have broken Jaguar's defences. Eventually rich plains were wide open for plunder and carnage. Horde is a a horde, and war is a war. We take everything.

     – Hammerheads, Turn 29 (May, Year 3)
CLan Jaguars are one step from distinction, after that who will be next opposing Hammerheads ? We must consider this matter carefully, 15 +, ok.

     – Hammerheads, Turn 28 (April, Year 3)
Hydra ate 37 GBLN and got very sick. We've plundered after their painfull death about 7.000 silver. Good deal. Goblins are excited.

     – Hammerheads, Turn 26 (February, Year 3)
Many different orders and strategies - if those end in chaos - who wins? Hammerheads. Army of triglodites managed to pass through guards. Maybe it was an ambush ? Soon elves found (maybe cos od smell) some Squlls' observers accompaning army and decided to attack them no matter what. Fight was hard. Fifty triglodites were beyond any help. Three times per fifty elves were cold dead. Three times per fifty elves and halflings were waiting for their turn. No escpe for them. Big plains laid wide open..

     – Hammerheads, Turn 25 (January, Year 3)
Army of Lizards is approaching great northern plains. Earlier skirmishes have shown that enemy is well trained and numerous yet very poorly equipped. No weapons, no armours - that's normal, everywhere are plains. However what is suprising - there are practically no riders and there is so many horses. We have not met neither significant group of cavalry nor centaurs. Unless Clan of Jaguar do have some aces in sleeves - this realm is doomed. Concentrated strike of 300 battle hardened wariorrs should be enough to bring all this vanity into void.

     – Hammerheads, Turn 24 (December, Year 2)
Hammerheads witnessed few purges - which evidently were aimed at assassins and thieves. During fights it became clear: Dwellers (10) and Fanhunters (21) are using this pityfull strategies for terrorrizing and cripling their neighbours. Is it good to be their neighbour ?

     – Hammerheads, Turn 23 (November, Year 2)
We also want to find moles. They are strong enough to carry big oger with armour and maul.

     – Hammerheads, Turn 22 (October, Year 2)
What's wrong with Jaguar Clan? They disagree to die quickly. That's good, perhaps. We must send more useful goblins. There is going to be nice battle.

     – Hammerheads, Turn 21 (September, Year 2)
We do things with hammers and maces. You, You know who You are, for Your crimes.

     – Hammerheads, Turn 20 (August, Year 2)
Hammerheads are sending out Herolds. If You will be unlucky to be in the same settlement as Herold, be advised - move out, it won't end good.

     – Hammerheads, Turn 19 (July, Year 2)
Monsters, monsters, monsters. Whereever we go - monsters. Better observers - more monsters. How it is possible , monsters din't eat our goblins yet ?

     – Hammerheads, Turn 18 (June, Year 2)
Hammerheads have found precious shaft to underworld. First found region is populated by Drows. Long live alliance of Ogers, Goblins, Orcs and Drows.

     – Hammerheads, Turn 17 (May, Year 2)
Patrol of Orcs has been ambushed by Windmasters. Some fatty halfhumans died along with some Boyz. Such attrocity must be punished.

     – Hammerheads, Turn 16 (April, Year 2)
Bravo!
We appreciate joke of stealing silver from our units.
We like jokes - especially good jokes.

     – Hammerheads, Turn 15 (March, Year 2)
Uhm... We envy. But only to one faction. They've met our old friends, mucho ahead before our retaliation group WILL (hopefully) do.

     – Hammerheads, Turn 14 (February, Year 2)
Hammerheads inform that we won't respect any guarding against Hammerheads in shafts. Never and nowhere. Now U tremble, lucky bastards.

     – Hammerheads, Turn 13 (January, Year 2)
Bad mood, bad mood and headache. Ogre, ogre! It will definetly end badly soon for someone. Small favours protect well against big troubles in future.

     – Hammerheads, Turn 12 (December, Year 1)
Hammerheads need plan to make clubbing - it must be very noisy clubbing plus trinkets. Not far away, there are old, dependable 'friends' of ours.

     – Hammerheads, Turn 11 (November, Year 1)
Well, good and bad news.
Bad news: there is very bad Ogre, bigger and nastier than DaBoss.
Good news: ogres has beaten up probably to death faction called Windmasters.
We are moderatelly pleased.

     – Hammerheads, Turn 10 (October, Year 1)
Hammerheads observed that after attacking other faction - that faction talks. It's bad behavior, but Hammerheads are evil - whatever this word means here.

     – Hammerheads, Turn 9 (September, Year 1)
We observe many factions around.. 1,2,3,4,5,6 ...7 Almost nobody is talking to us. That's bad. We will wait one more turn patiently. U were warned.

     – Hammerheads, Turn 8 (August, Year 1)
Wonderfull area. Swamps, jungles and swamps. Rich in goblins! We continue to build our empire of goblins.

     – Hammerheads, Turn 7 (July, Year 1)
We met lizardmen, we bought one. Now it is checking interesting places near our camp. As far, no interesting places found. So many new factions is moving around, Skulls ? Sky Raiders ? Sounds like troubles...

     – Hammerheads, Turn 6 (June, Year 1)
The weather is too nice. Hopefully, there is abundance of monsters. Clearing - it's fency name for especially nasty swamp where Swamp Creatures live.

     – Hammerheads, Turn 5 (May, Year 1)
Patience pays off.
Beign nice pays off.
Hammerheads will pay well and will be very 'good' neighbour.

     – Hammerheads, Turn 3 (March, Year 1)


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