Miskatonic 3
Status: Inactive/Completed (turns will not process)

Atlantis Engine: v4.2.127
Rulesset: Miskatonic v1.0.35

Current Turn: #32 (August, Year 3)
Current Players: 23
Players Submitted: 8
Players Remaining: 10

Turn Frequency: All players submitted only
Time Elapsed: 3 years, 8 months, 1 day, 14.830000000002 hours
Next Turn: n/a

First Player Submitted Reward: 50 unclaimed silver
Early Submitter Reward: 100 unclaimed silver (first 24 hours)
Atlantis Times:
     Article Reward: 100 unclaimed silver
     Rumor Reward: 50 unclaimed silver

Articles

There are 29 articles for this faction.

- The month was boring your majesty.
- Is anything happen?
- no. Not at all.

     – Windmasters, Turn 31 (July, Year 3)
- Your majesty, I saw dark elves and goblins in the garden!
- Don't worry it's our friend's embassy.

     – Windmasters, Turn 30 (June, Year 3)
- The month was boring your majesty.
- Is anything happen?
- no. Not at all.

     – Windmasters, Turn 29 (May, Year 3)
- Your majesty, are you alive?
- Yes, why are you asking?
- Rumors say that you are dead.
- Nevermind, it's the forth or fifths time in this world. That's my stalking farts-lower. He slept in a cesspool and this dream come to his empty head.

     – Windmasters, Turn 28 (April, Year 3)
- Your majesty the new year party was cool but our messenger got drunk and forgot to deliver mails.
- Any losses?
- Thanks goods - no, but our plans are delayed.

     – Windmasters, Turn 27 (March, Year 3)
- The month was boring your majesty.
- Is anything happen?
- no. Not at all.

     – Windmasters, Turn 25 (January, Year 3)
- The month was boring your majesty.
- Is anything happen?
- no. Not at all.

     – Windmasters, Turn 24 (December, Year 2)
- The rearguards are all dead, as you've expected, your majesty but we've learned new tactics for our future incarnations.
- What is it?
- If we will incarnate on the evil side we will use ogres as mounts for our bowmen at the battlefield.
- Who showed it to you?
- Edvin.
- Oh, he such a trickster.

     – Windmasters, Turn 23 (November, Year 2)
- Your majesty our forces has regrouped at the new land.
- Good. Give the order to the rearguard to attack. We will never forget them.

     – Windmasters, Turn 22 (October, Year 2)
- The month was boring your majesty.
- Is anything happen?
- no. Not at all...

     – Windmasters, Turn 21 (September, Year 2)
The mountains were over and scout finally comes into the forest.
- Ah excellent, it's time to hire some elves.
But what...
This forest is full of orcs!
Good lands are tiny in this world.

     – Windmasters, Turn 20 (August, Year 2)
Scouts are moving, moving, and moving. But the world is still not surveyed. Let's keep moving.

     – Windmasters, Turn 19 (July, Year 2)
What a beautiful view from this mountain.
Ocean, forest, and plains.
Let's build a fortress here.

     – Windmasters, Turn 18 (June, Year 2)
Scouts are moving and moving and moving. The world is tiny but it takes a while to survey it.

     – Windmasters, Turn 17 (May, Year 2)
- Your majesty we've found great plains with lots of good cities.
- Excellent! Build a new settlement there.

     – Windmasters, Turn 16 (April, Year 2)
- Another day another animal.
Old Joseph stopped writing, put down the pen, and closed the book.
- Hey Joseph what are you writing about today.
- Dragons and damage caused by it.
- And what kind of damage is caused by the dragon?
- Normally it is total annihilation but sometimes it can be biting to dust.

     – Windmasters, Turn 15 (March, Year 2)
- Move, move, move, I'm tired of that. Every moth I'm getting the same order.
- Move, you lazy scout!

     – Windmasters, Turn 14 (February, Year 2)
- Your majesty, rumors say that you are the fart's king.
- Ah.. I know who said that. I was not able to get rid of that little stalking voyeurist even in my outhouse. He loves to smell my farts there. It reminds him of his ogre mum.

     – Windmasters, Turn 13 (January, Year 2)
- Hey, officer, who is that guy who jumping to the ocean with the sword and getting back?
- We call this lizardman a 'Seal'. He is slightly off.
- I don't think so... Hire 10 more.

     – Windmasters, Turn 12 (December, Year 1)
Another land another orc. Being good is hard in a land full of monsters but scout should keep moving.

     – Windmasters, Turn 11 (November, Year 1)
- Hey, lead, what was it?
- We just died and resurrected.
- Whaaaaat?
- Don't worry, we fine. I've just tested a new way to teleport.
- But why?
- Man, it's better to be dead for 1 month than to spend 7 months in a saddle.

     – Windmasters, Turn 10 (October, Year 1)
- Your majesty, our scouts met Hydra.
- What is it look like?
- We don't know. The scouts are cold like stone and not replying to questions.

     – Windmasters, Turn 9 (September, Year 1)
- Your majesty, our humble worker was attacked by a "friendly" faction that decided to take over our land.
- What are the results.
- We've got 15 silver as spoils.
- Not too much but still some profit.

     – Windmasters, Turn 8 (August, Year 1)
- Your majesty, we've started construction of our first ship.
- Excellent. Name it "Longhand of Good". Put our "Orc Guards" as a crew on it.

     – Windmasters, Turn 7 (July, Year 1)
The world is an interesting place. Good lands and evil lands lays nearby. It does not matter if good or evil wins, peasants won't notice it.

     – Windmasters, Turn 6 (June, Year 1)
- Your majesty last month we've heard rumors that the balrogs migration is coming. Is it true?
- Don't worry. It's just rumored.

     – Windmasters, Turn 5 (May, Year 1)
- Your majesty, we've meet natives. They are green and they have huge teeth.
- Welcome them as polite as possible but don't forget to show our swords.

     – Windmasters, Turn 4 (April, Year 1)
- Your majesty looks like this land is very undeveloped. We could not find any civilized city, town or - even village.
- Keep searching.

     – Windmasters, Turn 3 (March, Year 1)
Nice place at the seashore. I'm wondering if there is a city nearby?

     – Windmasters, Turn 2 (February, Year 1)


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